WarioWare Touched! was unleashed upon us unsuspecting mortal fleshbags in 2005, scant months after the debut of the DS. As such, it entered an arena which regarded touchtastic controls (running the gamut from poking, swiping, gentle caresses, some light lungwork with the microphone et al) as a revelation. It?s an arcade/action/party/utterly miscellaneous title, and the victim of a vigorous and gleeful smiting from the Stick of Crazy. It strove to utilize the multifaceted talents of the new system to the hilt, but did it achieve this aim?
For the uninitiated, Touched follows in the wake of the comparably-depraved WarioWare, Inc.: Mega Microgame$!. An utterly anomalous starring role for Wario after his wondrous platform capers, the premise in the first WarioWare outing was that the obese overall-enthusiast with the alcoholic?s purple nose saw a news item on the television. Therein, a spectacle-wearing dog in an appalling hat spoke of the success of video games (in this milieu,such business is as pedestrian as our zombified shuffle to the bathroom for a morning whizz). The inherent greed of the nefarious fatty leads him to dupe a cast of eccentric entities into forging a game for him.
Said magnum opus, Wario decreed, would consist of a great quantity of diminutive microgames. Indubitably worthy of the moniker, these are fleeting five second distractions that propel themselves onto the screen, with all the frenzied consternation of a diner in the aftermath of a questionable burrito. In lieu of I must get to the bathroom and/or a ghastly cacophony of splatterings and a stench that would send a dead horse into a coma, you?ll be beset by a range of tasks. Defending a wandering cat from the encroaching rain with an umbrella, eating a hotdog and murderizing the faces of ninja-dudes must all be accomplished in this scarce timeframe. You will accrue points with success in each lunatic task, with a life ceded for failure. Reaching a certain score plateau will see you battle a ludicrous ?boss,? and clear that stage.
Ketchup these fries, stat! Source: www.videogamesblogger.com
Touched endeavours to uphold the madcap philosophy of the first title, as is surely plain from this commercial. Completing stages and exceeding highscores will grant you bizarre boons in the form of toys in a toybox mode. Such less-than-engaging oddities as a touchscreen-controlled yoyo and amusing for three-eighths of a nanosecond voicechanging parrot are found therein.
The misstep taken by Touched, I?d venture, was the level construction. The ?theme? of each crop of microgames is the method of control; A spiral motion with the stylus to wind a clock and suchlike. WarioWare is at its frenetic, unhinged best when it revels in the miasma of Japanese lunacy that pervades it, and this system served to mitigate that somewhat. Nonetheless, it remains among the most effective showcases of the prolific console?s extraordinary capabilities.
Source: http://www.gamingsurvival.com/2012/10/13/game-of-the-week-warioware-touched/
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